PM3.6 - Donkey Kong - Common Subroutine 0x9019c948

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(14)))
    1. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
    2. FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 30 }
  2. else
    1. Subroutine(0x21c50)
  3. Return